Laws of Online World Design
Sorta interesting. Even more interesting is to read "people" for "players", "life" or "society" for "game", and make any other appropriate substitutions and see how well these translate. For instance:
Hans Henrik Staerfeldt's Law of Player/Admin Relations
The amount of whining players do is positively proportional to how much you pamper them. Many players whine if they see any kind of bonus in it for them. It will simply be another way for them to achieve their goals. As an admin you hold the key to many of the goals that they have concerning the virtual environment you control. If you do not pamper the players and let them know that whining will not help them, the whining will subside.
Hans Henrik Staerfeldt's Law of Student/Teacher Relations
...
Which implies Tom's First Law of Player/Admin Relations:
As an admin, it is inappropriate to sleep with a player.
Hans Henrik Staerfeldt's Law of Player/Admin Relations
The amount of whining players do is positively proportional to how much you pamper them. Many players whine if they see any kind of bonus in it for them. It will simply be another way for them to achieve their goals. As an admin you hold the key to many of the goals that they have concerning the virtual environment you control. If you do not pamper the players and let them know that whining will not help them, the whining will subside.
Hans Henrik Staerfeldt's Law of Student/Teacher Relations
...
Which implies Tom's First Law of Player/Admin Relations:
As an admin, it is inappropriate to sleep with a player.
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